home *** CD-ROM | disk | FTP | other *** search
-
-
- Burst a Marble 3 Ver 7 21.8.98
- ---------------------------------
- David Ball
- 56 Stoke Green
- Coventry
- CV3 1AN
-
- Is anybody out there?
- -----------------------
- After the amazing response of ONE LETTER! I have
- abandoned the development of BAM3.
- This version contains a three player mode, player three
- using cursor keys. Stats are now included, and you don't
- have to play all the one player levels in one sitting.
- If anyone responds with a suggestion then I may contiue
- to develop the game further with high score tables etc.
-
- Don't forget the P key pauses the game and
- HELP and DELETE give different game screens.
-
- Press HELP on the option screen for Connect 3+1, if you
- missed that in the previous version.
-
- If people want to get their hands on the source code
- then send a stamped self addressed envelope with your cheque
- for five pounds. The code is easy to understand as there
- are lots of explanations.
-
- The Game
- -----------
-
- After playing "Bust a Move 2" on my friends Sega Saturn
- I became hooked. We rented the game and kept returning to
- take it out again and again.
- The game is also available for the PC under the name of
- Puzzle Bobble.
- While playing it I decided that the game was simple
- enough to be transfered to the Amiga without loosing many of
- the features.
- After a few days I had the bare bones of the game laid
- out and I began to work, with a lot of help from my brother
- Philip, on the more complex aspects of the game.
-
-
- The language
- --------------
-
- About a year ago I bought Blitz Basic 2 from D Densley
- off the Internet I tried to produce a computer model of our
- solar system but failed becaue the numbers were too big. I
- gave up trying to program as my exams were approaching.
- The previous year I had written two different games
- using the Amiga Format Amos Pro coverdisk which unfortunatly
- didn`t allow you to create executables. I also dabbled in
- Amiga E for a whole weekend.
-
-
- Distribution
- --------------
-
- I had hoped to compact the files with LHA and upload it
- to the internet Aminet site and stick the archive in the
- games/2ply directory.
- Sadly I am no longer connected to the internet.
- If anyone wants to take the time and effort to upload it for
- me then I would be grateful.
-
- I also mantain, or maintained, an Internet site at:-
-
- http://www.geocities.com/CapeCanaveral/5849/
-
- Take a look especially if you like Red Dwarf.
-
-
- Playing the Game
- ------------------
-
- When the moving marble comes into contact with another
- marble it will become stuck in position.
- If there are three or more marbles of the same colour
- adjacent then they will burst and disappear, as will others
- connected to the original.
- The Starball removes all the marbles the same colour as
- the one it strikes first.
- The bomb removes the six surrounding balls from the
- position it hits.
- Any marbles that are not connected to the top of the
- screen by the others will disappear and, depending on the
- mode of play, will add two balls your opponents screen.
-
- You win the game when your screen is clear or your
- opponent`s screen becomes full.
-
- If you find the random levels too dificult then press
- the help or delete key before begnning the game.
-
-
-
-
- What to do after playing the game
- -----------------------------------
-
- Get a stamp, an envelope and a cheque book and follow the
- instructions below:
-
- 1) Copy the address, from this file or the game, onto the
- front of the envelope place the stamp on the top right of
- the envelope.
- 2) Fill in the cheque for five pounds made payable to
- David Ball, sign and date it.
- 3) Place the cheque, along with any comments ideas etc, in
- the envelope.
- 4) Take the cheque/comment/envelope combination and place
- it in a post box.
-
-
- Thank you you have now made all the hard work worth
- while.
-
- I have a few more ideas for games if you think I should
- continue to write them then please signify this with money.
-
-
- What you need to make the game work
- -------------------------------------
- The Game should work with any 1 Meg Amiga Aga and
- non Aga and will run faster the faster your machine.
-
-
- BaM3 (the game)
-
- BaM3_Design (Level Designer)
-
- BaM3_files/
- fire (samples)
- metalting1
- metalting2
- bounce
- pointer
- smash
- fill1
- fill2
- star
- clear
- balls.iff (graphics)
- bam3scrn.iff
- bam3scrn2.iff
- Lev01 (Level Data)
- ....(Thirty files)
- Lev30
-
- libs/
- diskfont.lib
- mathtrans.lib
-
-
- I think thats the lot.
-
-